Pathfinding and Math 13
- Angle Calculation
- Counting the Set Bits in a Number
- Dual-Pivot Quicksort
- Framerate-Independent Game Logic with Delta Time
- In-Place Row-Shift Function
- Jittery Diagonal Movement
- Managing Scores Greater than 32768
- Missile Seek Demo
- Normalized Vectors
- P8pathfinder: A-Star and Dijkstra Pathfinding in a Single Function
- Pathfinding Example
- Random Integer Functions
- Smooth Cursor Movement